. Quick Overview Custom Robo: The sport of tomorrow. Battles begin with the players' robo being launched out of a Robocannon which is controlled with the D-pad. Custom Robos are arranged in groups that are similar to their abilities. In this title, the main character the players name is used as the cursor on the map screen for selecting which place to enter.
Also, in its storyline, players can't move the protagonist the same way they can in any other title of the series. The endurance bar is located above the players' hit points. In Custom Robo battles, the object is to reduce the hit points of the players' opponent from 1000 to 0 by using different Custom Robos, guns, bombs, pods, and Action-Chips. If the player repeatedly loses the same battle, the game offers the option of reducing the opponent's initial health, to make it easier. In the not-too-distant future, competitors battle customized robot warriors in holographic battle arenas. Explore a sci-fi landscape as you fight toward the Custom Robo championship, powering up yo.
Custom Robo: The sport of tomorrow. The main object of the whole game is to finish its plot by collecting every Custom Robo, battle part, and other stuff that the player wants, while winning every battle that moves the players from one part of the storyline to the next. This combinational process however is strengthened even greater with the new Action-Chip ability. × Close Add Description All descriptions are checked and verified before appearing on the website so please make sure they are for the correct game before submitting one. Explore a sci-fi landscape as you fight toward the Custom Robo championship, powering up your Robos with tons of unique parts. Trivia This game was originally planned to be the first Custom Robo game released in America, but chose the instead. Nintendo considered releasing the game in North America, but never did, for unknown reasons.
Different arenas have obstacles, and Robos have dash moves to move around them more effectively. The exclusive Action-Chip within this version allows the players to create an additional shield of defense or to expand on the players' various maneuvers. Please follow these simple guidelines when submitting a description. Unlike other Custom Robo titles, once shot out of the Robocannon, players have a random amount of time for their Custom Robo to be ready to battle, instead of depending on which six sides of the cube they land on. It is confirmed in this game that many upon many of combinations are present when it comes to the players' specific weapon. Generally a Robo is based on its 3d counterpart, so a slow and powerful Robo will still be slow and powerful.
Nintendo previously planned to release it in late 2005 in Japan. Victory is determined not only by fighting skill but also by how well Robo Commanders design their robot gladiators, so players need both brawn and brains to survive. In camera views, unlike other Custom Robo titles, this one has only one, which zooms out whenever two Custom Robos are far from each other, while it zooms in whenever they are close to each other. When the players are inside a place, a pop-up window will give the players choices on what to do inside the place the players are in. The game stayed on 's future release list for a few years, until the release of the next title of the series, for the known as Custom Robo in North America.
In the not-too-distant future, competitors battle customized robot warriors in holographic battle arenas. There is still auto-aim, and the Robos have the same fire modes as the console releases. Victory is determined not only by fighting skill but also by how well Robo Commanders design their robot gladiators, so players need both brawn and brains to survive. . . . .
. . . . . .
. . . . . .
. . . . . . .
. . . . .