It's crazy good with Eat-up-Hp. At the end of the day, even the mons in the lowest tier can tear the storyline into shreds with the right digi-parts and intelligent playing, and if you've replayed the game a lot you could limit yourself to using them exlusively. Its niche lies in its innate Fire x3 X effect, which limits its utility severely. I still like Digmon as it's very versatile. Your partners matter a lot, though they're all pretty much good some specific Armor digivolutions are quite mediocre. Nefertimon exists for a substantially longer time however.
You will want to replace the effect with something more beneficial same options as Digmon's. It lacks any X effects and thus ways to defend itself, but you get Circle to 0 very soon and can slap that onto your Digmon for the rest of the game if you please. Throughout Digimon World, there is a strong sense of dislike among many of the Digimon for beings from the analog world. An incarnation of him does appear when the player passes through the Back Dimension, before promptly vanishing into thin air and leaving the player to challenge a pumped-up Machinedramon, which ultimately turns out to be another Digimon depending upon location, , or who had been unprecedentedly corrupted and transformed into the Machinedramon entity. They'd be fun if they didn't have the digiparts, but as they are they are too strong. Other partners can get element X3 with a part, sure, but they take an almost crippling penalty to X power, unlike Tylomon. They're just horribly unbalanced and kinda ruin the fun for me.
Main characters: and Antagonists: Analogman and Other characters: See also: Main characters: and Digimon: , , , and , , and Antagonists: Analogman Other characters: and See also:. Patamon doesn't evolve into Halsemon btw, Hawkmon does. So let me present my Tier List of sorts, ranking the Armor cards from best to worst but not necessarily bad. Digimon Digital Card Battle Analogman's program Analogman re-appeared in for the , revealing that, while he presumably physically perished in the accident, his consciousness lived on in digital form. Most probably, you will be using Veemon's first A form instead unless you're entering an area filled with anti-Fire decks, in which case I would think twice anyway. I also hope these ideas and opinions will be of some use to some players still figuring things out for themselves! Raidramon shares Digmon's X attack of 400 and even has an effect to go with it - the questionable Triangle to 0. Flamedramon shares Digmon's availability and hits as hard as Nefertimon with Circle attacks, but I didn't put it into Top Tier because O Counterattack, while an extremely handy ability in some circumstances, is disadvantageous in many others, as you get no damage dealt when the opposition opts for another action.
After his defeat, he flees with Zwart D and Shoma's partners, and to the Singular Zone. Nefertimon comes early whether picked second or third, and has the game's 2nd highest attack among starters as well as the useful O to 0 X effect. Whether the Analogman seen here is a manifestation of the real Analogman's conscience as explained in Digital Card Battle is not revealed. According to Shoma, he was possessed after his first dive into the , where he found strange 'crystals'; possibly some remnant of Analogman left after his escape from Mt. Baronmon can cap Circle attack at an overkill figure of 1040 or invest in Triangle and get it up to 890. You may well give him a O counterattack effect instead. I would argue it's a good idea to have your starters be of different elements so that you can adapt to an opponent whose deck is specifically designed to counter yours.
He then takes control over the defeated Machinedramon is serving under VenomMyotismon in this game and he challenges the player to a match. Digimon World: Next Order Although he does not appear in physical form, the 'spirit' of Analogman is possessing. Quetzalmon is the most obscure partner's worst form. Comes late, and because you only have one chance to pick Wormmon always sacrificing either Veemon or Armadillomon, both of whom are all too desirable , he's too likely to not be part of your deck. They also witness A turning into to a rather than a Machinedramon after his partner, attempts to intentionally turn it into one by abusing him, in an attempt to become stronger. Appearances Digimon World Analogman is the main antagonist of the original.
You have Penguinmon, Candlemon, Greymon, Garurumon, Exveemon,Apemon and Metalgreymon the 30 dp one that are all good on their own, if you add the force circle combo you're gonna have to try really hard to lose. Halsemon is probably a little better. Believing that Digimon should act as slaves to serve humans, Analogman plotted to take over File Island and control all of its Digimon inhabitants, setting up the premise of the first game. When defeated, a part of the Security System that takes the shape of traps him in a temporary holding state in a program which renders him unable to do anything but repeat an endless stream of mathematical equations. There are three Digimon cards that force the opponent to use Circle - Garurumon notoriously , Valkyrimon wasn't this one glitched though? The game appears to hint that the feedback was sent through the portal which he used to escape back to the Real World, possibly interfered with because was creating a wormhole as Analogman fled the island. Then you can add Fire Altars to your deck, which change your opponent's specialty to Fire, so you can triple your damage no matter what while messing with their evolutions as a bonus.
I don't think i lost a single match with it in my latest run of the game. . I've run Download Digivolve decks with no Digimon Cards but starters and highest-end Ultimate cards, and a lot of the time staying in Armored form was preferred to digivolving into one of the biggest statistical monsters because there was the right defensive ability in addition to offensive stats that are just enough to quickly kill things. It is not known what exactly happens to cause the failure, but it causes the explosive device which he set under Mount Infinity to cause only a minor explosion instead of wiping out the entire island, and causes the screen which he uses to taunt and communicate with the Digimon to corrupt and fade, apparently wiping him out. His relatively low tier position can only be explained by how late you get it latest of all Armoured forms.
The rookie form is rarely relevant, but having a O counter on it is free value. Submarimon is the first of the three Ice mons who are coincidentally all suboptimal. It seems pointless to talk about what Rookies can do when you barely get to use them in R-form during your battles with situational exceptions here and there , so what we should really look at here is the Armor digievolutions. It doesn't look like it got good reception upon release, but that's now how I've always viewed it. Even if you somehow made a deck around using O counter while forcing Cirlce to be used with all of these cards present, that would make the battles go slower than just dealing the damage on your own. Circle counter + force circle is such a broken mechanic. When the player eventually reaches Analogman, he calls and the Digimon is fought in the final boss fight of the main storyline of the game.
Shadramon is the way to go provided you picked Wormmon. I could use a run without them myself sometime. With 350 X attack and possibly the best support effect in the game that only continued to grow capped at 690 , you have a partner that has stellar offence and is hard to kill and can attack with either button effectively adjusting to the situation. Shadramon is another offensive heavy hitter with a 500 base power Circle attack, but its Jamming X effect is underwhelming and has limited application. His goal is the - to use the of the Digital World to merge the world with the countless other Digital and Real Worlds and become ruler of them all.