Three of these swings brought the rocks tumbling down onto the monster, weakening it enough for our sword to hurt it. All we got out of him was a sly, elfin smile. Sure, hardcore types may considering it cheating to get tips on how to beat enemies and solve puzzles, or get your health instantly replenished, but Tingle's hilari ous dialogue and the hidden extras you can only find using this feature ensure even those playing alone will want to check it out. Just as he reaches her, however, the bird swoops down and snatches Arril with its talons. The Wind Waker also introduces another kind of second-player possibility--you can link-up a Game Boy Advance and have a friend play along see below. The frazzled bird drops a mysterious girl into the forest and Link investigates. Is this world even Hyrule? Oh, But Back to That New Look.
There are two kinds of people in this world--those who think Zelda's radical, new toon-shaded style is a brilliant move, and those who think its bug-eyed characters belong in cheesy 'zos-era cartoons, not in a videogame for adults. It's a great idea and lots of fun for both players, just as long as player two doesn't mind sometimes not having much to do, and player one doesn't mind the game being much easier. Link does have some nifty new moves as well, including a Solid Snake-style wall shimmy, rope-swinging skills and the ability to pick up enemies' weapons. Hiding in the shadows, edging along walls and crawling through ducts help avoid capture here. But, honestly, you really need to hear only five words about The Wind Waker: You must play this game. You therefore spend much of the game sailing between islands, charting the seas, and fighting sharks and pirates on Link's new boat.
Grandma gives him his trademark green duds, while Arril, his sis, presents him with a nifty telescope. While it was tempting to just stand and stare in slack-jawed amazement at this beast and its writhing animations, we found that fighting the monstrosity was actually the highlight of Zelda demo. This pint-sized Link runs, auto-jumps, climbs and fights just like his N64 forerunner. There's plenty more to talk about in Zelda-- minigames, side quests, secrets--that we'll leave to the sidebars and individual reviewers. As you can probably tell from the giant chart on the last page, fighting has never been as deep, or as much fun, in any Zelda game. Instead of walking from place to place on a giant overworld as in every previous Zelda game, everything in The Wind Waker is connected by water. Giant searchlights sweep through the area, and Link can even hide inside a barrel to elude the nasty patrolling Moblins.
Sadly, Miyamoto isn't talking about the storyline. With a sword in hand and a damsel in distress, Link's adventure has begun. . The animation in this game is without equal; as a result, all three of our reviewers one of whom was previously on the fence regarding the graphics and another who was sure the change was a mistake now agree that The Wind Waker's new look is as effective as it is unique. This opens up the possibilities for cool secrets and dungeon puzzles that can be solved only by having your two onscreen personae help each other check out the big sidebar above. It really is impossible to play the new Zelda without first letting its new toon-shaded visual style wallop you over the head. Link's meager sword was no match for the critter's armored skin; we needed a little ingenuity to prevail.
As the game opens, Link celebrates his 12th birthday with his grandmother and sister in their quaint fishing town. In fact, the more realistic, adult Link featured in Soul Caliburll see the, uh, form-fitting pic top right now looks pretty ridiculous to most of us. Another Big New Idea for this Zelda is that you sometimes have access to a second playable character--a statue, a flying bird-girl, a wee forest spirit, or even a seagull. The final result is a game that looks like a 3D cartoon. The Greatest Story Never Told So, now that you've seen the amazing new graphics and experienced the solid game-play, what else about Zelda could surprise you? What about series boss Ganon? Once you see how enemy faces lock into a grimace as they take a hit, how fire dances on a torch, how defeated enemies explode into a whirling vortex of clouds and streaking smoke, it's a lot easier to understand why Nintendo made the choice they did.
If you've played Ocarina of Time or Majora's Mask on the Nintendo 64, you'll know exactly what to do here. Link will find several items with multiple ingenious uses--for example, a giant leaf that can work as a big fan or as a parachute, and a grappling hook that can pull Link up or steal items from enemies. Our reviewers were split on how well they felt this idea worked--although everyone agreed it was a novel idea. We like the intro and new characters, but questions fill our heads. It's this kind of intense gameplay that eliminated any concern over Zelda's challenge being scaled back to match the new kiddie look.
Link, all of his enemies and his entire world have all been created using simple, expressive shapes and bright colors, but everything moves with absurdly smooth animation. Less discussed but ultimately more important is, of course, the gameplay. He looks skyward and spies a huge, evillooking bird being attacked by a nearby pirate ship. But we have news for any of you who place yourself firmly in that second camp: Experience this game firsthand and you just might change your mind. And there ya go: a perfect Zelda boss battle--challenging, innovative and breathtaking.
Although the controls and basic setup follow the expected Zelda mold puzzle-packed dungeons, giant bosses, music-based magic, etc. Shane and Greg appreciated the new approach, while some aspects of sea travel left Mark longing to have his feet back on terra firma. With Link's hookshot and a careful aim, we swung over the fiery pit and loosened a large boulder looming overhead. You still lock-on to enemies and assign subweapons and items such as the hookshot or boomerang to various buttons see the big screen to the right for a closer look. Of course, the most obvious change to Zelda's world is that it's now one big ocean. Combat has also been tweaked, with the ability to use enemy weapons which also factors into some dungeon puzzles and new special attacks.
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