There are a couple of chains in this area; biting them will open up the corridors nearby, and one of them will raise the water level, allowing you to pass over the spike trap. Scaled 3x resolution and everything is great. To leave this room, you have to hop around to a section of the room where a chain is attached to the section of wall that blocks the path to the door. You have to head across the spires here, fighting off vicious birds. With the bombs in hand, you can pick up two more Pieces of Heart here in the village, both near the spring in the south. Before you leave town, though, head up to the ranch and speak to the village idiot a couple of times.
As soon as you enter Room 4, take a right and block the explospider there with your shield. Well, he might be right; until you get the tricks down, you can have a hard time with Stallord. Room 11 Your goal is to reach the Compass in the corner of this room without falling off enough to irreparably damage your life total. Rarely hear an unusual beeping noise in game, but nothing too annoying. If you can remember the beats, then just keep in mind that the tune goes high-mid-low-mid-pause-high-mid-low.
Read below for more details on doing so. The Zora Strand Before you can leave the Zora Domain, Rutela, a ghost queen of the Zora, will call you and thank you. Lower yourself down via the analog stick to find the Big Key. . Statue Runaround You have to hit up each of the statues that Shad marked on your map to. You can see a weakened wall to your west here, but ignore it and head through the door to the south. The usual assortment of rupees and bombs dwell within.
With the help of Midna, a mysterious being, you must guide Link through hordes of foul creatures and challenging bosses using new moves and a new horseback combat system. To hit him, simply start Epona into a trot, then whip out your bow and arrow and start aiming. Room 6 The courtyard is as chilly as ever to you. Pieces of the soul are now floating around throughout Hyrule in the form of small lanterns. Boomerbomb One throwable spiderbomb, coming up. The first floor of the Goron Mines.
Grab the Ordon Sword from the couch, then dig back outside. On the southern half of this room, which runs east to west, switch back to human form and avoid the spinners on the walls while rolling your way across the sands. Keep your Iron Boots on for the first section of the fight, and keep your distance from his tentacles. Move up close to it and let Midna investigate it. The three shadow beings are again separated by walls; track down the solo creature and kill it first before using your B-button power to eliminate the last two. Room 12 Switch over to wolf form as you enter this room and use your Senses to detect the final Poe.
When you do, another path will become available. Do this to reach the middle platform, then clawshot your way up to the vine-covered pillar above you, then repeat the oocca flight procedure to reach the north end of the room. You can also attack in wolf form and use your jumping attack to latch onto it. The soup gets all the way up to eight hearts at this point. These armored lizardmen will pop up throughout the rest of the game.
Room 5 Knock down the stalactigamictites near the entrance here, then climb up on one of them to reach the vines. Attacking him will require you to use both of these features. Orc Camp Masses of orcs dwell within the camp north of the desert. Doing so will reveal the Cave of Ordeals underneath where the bridge was located. Light both of the lanterns here to cause a chest with a Piece of Heart to appear. After destroying the rock wall that bars your progress, a portal will open up, removing the bridge behind you. Head into the last area of the woods, where Telo was held captive by the monsters, and kill the two bugs in that same area to fill up your Vessel of Light.
Head to where you first bought your lantern from the hippy way back when. Before you get roasted, push one of the nearby blocks to the side of the bridge, then climb up and dive off to Lake Hylia down below. This will lead to a cave section; use your clawshot to avoid some tedious climbing. Move forward toward the Twilight Wall and let Midna pull you through. Head down the steps and use the statue to stand on the plate on the other side of the electricity. Windows 7 Intel Core i5-3570K 3.
If you head through the door leading to the upper half of Room 4, you can find a locked door leading west. The insect is on a wall near a reclining Zora. Find it, possess it, then drop it down to ground level and park it just beneath the ivy that hangs from the cliff above it. Make your way past the group, then surface up into a room at the far end of the tunnel. Before you leave the area, head back to where you fought the puppetmaster. Use your clawshot to pull yourself through the gap in the northern wall.
With that in tow, return to Room 3. If you have a hard time getting the orangutan targeted, just point your boomerang at the rope it travels along and wait for it to pass by your targeting cursor before hitting the Z button to queue up the bomb. Castle Town One The first statue near Castle Town is to the southeast of the warp point, in the ruined ampitheater. If you manage to imitate the call with your howling, you can summon a bird of your own and repeat your trip up river. Stallord's stuck in the sand. Hailed by many as the best Zelda game since 1998's Ocarina of Time, Twilight Princess thrusts players into a troubled world ravaged by a dangerous magic. Boss Fight: Fyrus Someone gone done tied up Fyrus.